Tuesday, January 26, 2010
Tuesday, January 19, 2010
Tuesday, January 12, 2010
HI Y'all...i'm glad i have an outlet for the useless art stuff i make when procrastinating instead of doing real school stuff...
week 2 into Maya, i still can't get myself to start modeling stuff i actually need for MRP...anatomical stuff can be so boring...so instead i started another side project...
i hope this can count as something...there goes my day off...
Friday, January 8, 2010
Right now we're learning modeling in Maya, and I found a neighborhood bookstore building that seemed fun to model. Thank goodness for Google Streetview, so I don't have to go out in the snow and take reference pictures.
The ambient occlusion shader is surprising easy to apply; you can see a Youtube tutorial here.
The great thing is that detailed areas (the doorway, or the blinds) can be rendered out pretty well, without adding any external lighting whatsoever. The main purpose of AO is actually to compensate for occluded light, which may or may not be present/correct using traditional lighting methods in 3D programs. If this were rendered as a pass, and then composited to a 'beauty pass' that contained textures/colors etc, then a more accurate 3D render would be produced.
What's exciting is Eddy tells me there's a method (in progress) that manipulates AO and specular highlights to mimic a look of carbon dust in Maya. Now that would be an interesting rendering style to consider...yay.